Friday, May 25, 2012

Flying Submarine!

Or, flying submarine theater, at least. I spent most of yesterday over at Aquarena Center, riding herd on the media gathered to watch an unusual sight--the removal of the 400-plus-ton Submarine Theater from Spring Lake, the headwaters of the San Marcos River.

The 400-ton Submarine Theater is lifted out of Spring Lake at Aquarena Center, Texas State University-San Marcos. Photo by Lisa On Location photography.

For those of you keeping score at home, the university, in conjunction with the Corps of Engineers, attempted to remove the old theater back in February using an assortment of heavy-duty construction cranes, the largest being a 500-tonner. They failed to lift the Submarine Theater after several days of trying. The pause button was hit and the situation re-evaluated. The Theater, it seems, was heavier than originally estimated, and the angle the cranes had to work at was too low for effective liftage.

The 400-ton Submarine Theater is lifted out of Spring Lake at Aquarena Center, Texas State University-San Marcos. Photo by Lisa On Location photography.

Not so this time. Using one of the largest industrial cranes in the U.S. with an 1,800-ton lifting capacity (it took 100 semi trucks to bring it in and assemble in place), the massive underwater theater came out with nary a ripple. That's not an exaggeration--the crane lifted the huge bulk very slowly to guard against any accidents (lifting straps snapped on one attempted lift back in February, sending the Submarine Theater crashing back into the lake) but also to avoid stirring up sediments and polluting the river and lake. The lifting began around 9:30 a.m., paused around 10:15 for more counter-weights to be added, and by 11:30 the entire Submarine Theater had successfully moved to dry land. The slow pace also allowed an estimated 100 tons of lake water to drain from the enormous ballast tanks.

The 400-ton Submarine Theater is lifted out of Spring Lake at Aquarena Center, Texas State University-San Marcos. Photo by Lisa On Location photography.

The old theater was once the centerpiece of the Aquarena Springs amusement park, and would submerge to treat audiences to "mermaid" shows in the crystal clear waters. By the time Texas State bought the park in the early '90s, competition from other entertainment destinations had nearly driven the park to bankruptcy. In 1996 the university closed Aquarena Springs for good and began the restoration project, converting it to Aquarena Center for the study of water science and the preservation of quite a few endangered species that live in the waters. The decaying theater needed to be removed because of its potential to contaminate the lake and river. Not to mention the fact that it'd become a dangerous eyesore. It will now be cut up and dismantled on shore, and trucked off for recycling. The glass windows may be removed and incorporated into an art project for a planned visitor's center at Aquarena, but not much else is salvageable. Personally, I think they should relocate it to Bobcat Stadium and renovate it into luxury suites. It'd be unique, if nothing else!

The 400-ton Submarine Theater is lifted out of Spring Lake at Aquarena Center, Texas State University-San Marcos. Photo by Lisa On Location photography.

Me being me, I couldn't resist shooting a few images in infrared. The clouds drove me nuts by changing the light quality constantly, passing over the sun as they did, but ultimately I got a few images with some decent contrast. I never get tired of that white, infrared foliage on the trees!

The 400-ton Submarine Theater is lifted out of Spring Lake at Aquarena Center, Texas State University-San Marcos. Infrared photo by Lisa On Location photography.

The 400-ton Submarine Theater is lifted out of Spring Lake at Aquarena Center, Texas State University-San Marcos. Infrared photo by Lisa On Location photography.

Monday, May 7, 2012

Science Fiction in the Edgelands

My essay "Science Fiction in the Edgelands" is up—online and in the April print issue—at The New York Review of Science Fiction. NYRSF is one of my very favorite publications. Editor David Hartwell has been using it as a forum for the very best sf criticism for the past 24 years (with immense help from his colleagues Kevin Maroney, Alex Donald, Kris Dikeman, Avram Grumer, and Samuel R. Delany). NYRSF was pretty much exclusively print until they ran into printer problems last year, leading the very exciting result that they are transitioning to electronic publication. As part of this effort, they are adding more content to their website, including putting featured articles online for non-subscribers to enjoy. I am delighted that my piece is the featured article for the April issue.

My piece is a report from last year's science fictional interventions at the Tijuana border crossing organized by Pepe Rojo and his colleagues, and an essay about borders and the future based on the remarks I gave at that conference. By way of a teaser, here's a video of las Bio(Mecánicas)—cyborg dancers visiting the border crossing from the future:

If you value quality sf criticism, and think it's important to have a well-curated outlet for longer essays about topics of genre interest, please consider subscribing to NYRSF, and pipe in on their new Facebook page—all of which is right here.

Saturday, May 5, 2012

¡Tiene que luchar por su derecho a enfiestarse!


In the past couple of months, a new billboard has appeared around Austin advertising Indio Beer, a new entrant to the US market. An Aztec warrior emerges from the jungle: "COMING PRONTO." (See above pic from Lamar Boulevard, courtesy of The Marcos Kirsch Experience.) Since I don't really watch television, I have to rely on billboards as one of my principal commercial cultural barometers. Billboards during the bust have become heavily focused on selling capitalism's cheapest and most proletarian anesthetic—beer (along with healthy doses of tequila and spirits with a Caribbean theme, often actually named after a pirate). And you can't help but notice how much of the advertising is devoted to peddling the beers of Mexico.


The core semiotic cues are all the same: beach, sand, surf, beauty, lime, sun, the Pacific, and lots of skin, perhaps with some lucha libre masks thrown in for ironic good measure. Ever notice how our Mexican beer ads rarely feature an actual Mexican? Even when they are self-evidently set in an unspecified Mexican fantasy location? That's because the beaches those dudes are visiting (sometimes with their hot but somewhat stuck-up Greek style girlfriends) are not actually set in Mexico. They are set in a dream world where we escape from the alienating cubicle grind of our lives as servants of 21st century Capital. You will never see a computer in a Mexican beer commercial, unless you count the Blackberry that vacationing investment banker tosses into el Pacifico in the above Corona ad. The idea of "Mexico" in contemporary American culture expresses our yearning for a place we can actually travel to where you don't have to live like *this*—and the beers (and tequilas and Margaritaville rums) provide us an actual means to simulate that escape, by lubricating our inner Benjamin Franklins into Dionysian liberation, in a mode that generates plenty of dinero for the Man.


Every year during the first week of May the media fills with arch features explaining what a ridiculous holiday we celebrate with Cinco de Mayo. The stories typically try to demythologize the idea of the holiday as Mexican Independence Day, explaining that it commemorates the 1862 Battle of Puebla against French forces of Napoleon III, in the struggle that ultimately resulted in the imposition of Maximilian I as dictator—a regional holiday celebrated in Puebla that has become, the stories always note, an excuse to sell Mexican beer. This Huff Post piece is more helpful, explaining Cinco de Mayo as a Latino-American identity celebration. But that still doesn't explain why the gringos are having so much fun, does it?


There's a Puritan subtext in all those mainstream media stories purporting to debunk the idea of Cinco de Mayo as a "real" holiday. No surprise, when you read a little more, and realize that the infiltration of Mexican beer into American culture really happened during Prohibition, when Californians and Texans would drive over a hot desert border to drink cold beer and recover their right to party. And now we get to drink their beer right here. Cinco de Mayo, gringo style, *is* Mexican Independence Day—specifically, the day on which we celebrate the idea of Mexico as the semiotic cue we use to liberate ourselves from the well-wired dominion of the Protestant ethic and the spirit of Capitalism (si, claro, in a way that also pays sacrifice to that spirit). Squeeze a lime in that, Max Weber!


There's another important subtext lurking in all this, as well, I think. You can see it in Indio's Aztec warrior emerging from the jungles into our frontage roads. You can see it in the very un-American (and subtly threatening) masculinity of Dos Equis's "The Most Interesting Man in the World." And you can see it in the Mexican beer ads targeted at Mexicans living in the US, with their expressions of Mexican nationalism (and even in the *American* beer ads targeting the Latino population—like the BudLight ads with Pitbull). Mexican beers are probably the leading Mexican export to the US that's actually Mexican (as opposed to the electronic and automotive components we pay Mexican labor to produce for us at the other end of the Nafta express—digest this statistical analysis of Mexico-US import-export activity for some mind-blowing revelation). Their successful infiltration of American culture on its own terms represents a powerful articulation of that unspoken dream of reclamation, a vanguard for the demographic reclamation in process.


Maybe, in this symbiosis, there's another dream—one of real cultural integration, and the end of borders.


In the meantime, as you mourn the death of MCA, and examine your inner Prohibitionist that needs to be put in a time out, consider whether the silliest anthem of the 80s didn't have a point: ¡Es verdad que tienes que luchar por tu derecho a enfiestarte!


Feliz Cinco de Mayo—don't be a Jackass:

Monday, April 23, 2012

Baffling Wonders of the 21st Century


[Pic: MMA fighter Nick Newell, via Carbonated.tv]

The other day the New York Times ran a story about amputee mixed martial arts fighters. A few weeks earlier, the Sunday magazine featured a profile of Oscar Pistorius, the South African amputee sprinter, and the question of whether he is disadvantaged or advantaged by his disability and the prosthetic blades that let him run 400 meters in 45 seconds. Establishment examinations of the unique capabilities of a legless wrestler, and the awesome physics of a bionic runner, evidence the 21st century's evolution of very different ways of thinking about our relationships with our bodies.


[Pic: Sprinter Oscar Pistorius, via NY Times]

A smart friend of mine once joked that the reason Teletubbies have television sets in their tummies is to condition our children for their future life as cyborgs. We are already cyborgs in many respects, our neural networks adapted to the electronic tools that network us with the world. But I think these athletes are the vanguard of a more spectacular generation of altered humans, clearing the trail for the thousands of young men coming home from our decade of far away wars without all the homegrown parts they once had (see, e.g., the excellent Michael Chorost piece on military prosthetics in this month's Wired). I have long wondered how long it will take before the puritanical Chariots of Fire vision of white cotton athletics untainted by the unnatural finds its force inevitably flipped into a celebration of altered marvels. I even invented a secondary character in a story to make this point, and the idea revealed such truth that he nearly took the whole thing over like some postmodern Burt Reynolds crashing a Bruce Dern acid party:

Crile scratched his silvery buzzcut, flexing a bicep that pulsed with the texture of manufactured tendons and polymerically enhanced blood vessels. He was one of the alpha generation of real celebrity cyborgs, a Texas star college quarterback who was among the first to go straight to the UFL. The Ultimate Football League was the first to abandon professional athletics’ anachronistic insistence on the prohibition of performance enhancements, be they pharmaceutical, bio-mechanical, or genetically engineered. It was a genius stroke by the founders. The audience was far more interested in superhuman performances than fidelity to nature, and the athletes were addicted to the potential of even greater power. Crile hadn’t played in a decade, but was still a public figure, famous for his stamina in withstanding fifteen-plus years of pounding on behalf of the Los Angeles fans...

[Pic: Giants pitcher Brian Wilson, out for the season for extreme elbow surgery, quoted Monday as saying he looked forward to the "opportunity to get a better arm" and "get to throw harder." Via SFGate.com]

Crile appears in "Edge Lands," a story of mine that appears in the new issue of The Baffler. He previously appeared in a related story included in an sf anthology a couple years back, but I am very excited to have him pulling his creaky Kilroy head into the pages of a magazine whose readers might not typically read science fiction. This is thanks to the courage of The Baffler's new editor, John Summers, to include representatives of the self-appointed "literature of ideas" in the inaugural issue of his relaunched run of this amazing magazine that brings cutting edge scholarly thinking and critical intelligence to a general audience.



The fiction in Baffler 19 includes an excerpt from Kim Stanley Robinson's new novel, 2312, and a remarkable Lyudmila Petrushevskaya story beautifully translated by Anna Summers. The stories (and the fantastic selection of poetry) are just popcorn to complement the potent lineup of essays and other nonfiction from the likes of Thomas Frank, James Galbraith, Maureen Tkacik, Barbara Ehrenreich, Will Boisvert, Rick Perlstein, and Chris Lehmann (full table of contents here). It's thrilling for me to have one of my efforts at socio-political speculative fiction find itself in such superior company, even more so to be grouped with other pieces exploring the theme of how techno-utopian discourse (to which science fiction is a major contributor) masks cultural decay.



The most compelling piece of science fictional speculation in the issue is the social anthropologist David Graeber's amazing essay, "Of Flying Cars and the Declining Rate of Profit." Graeber uses the well-worked "dude, where's my flying car" meme as the launching point for a deep critique of the interrelation between capitalism and technological progress. Graeber starts by noting how much of our technological power is devoted to the *simulation* of technological marvel rather than its actual achievement (see , e.g., the science fantasies now responsible for the majority of Hollywood's take-home pay). Breaking out the anthropological toolkit, he sweepingly elucidates the ways in which American-style corporate bureaucracy and the singular focus on competition chill true breakthroughs and banish the eccentric and the imaginative to mom's basement.

Graeber, citing Giovanni Arrighi, draws a compelling contrast between contemporary techno-capitalism and British industrial capitalism after the South Sea Bubble through the early twentieth century—a period in which Britain largely avoided the corporate form in favor of a combination of high finance and family-run businesses, and integrated eccentric thinkers into the the culture, often as rural vicars whose "amateur" experimentation produced many of the mind-blowing scientific discoveries of the day. The absence of "poetic technologies" from the real world of the 21st century evidences the failure of capital, argues Graeber, with a compelling call to "...break free of the dead hand of the hedge fund managers and the CEOs—to free our fantasies from the screens in which such men have imprisoned them, to let our imaginations once again become a material force in human history."



Graeber's argument makes me rethink my dismissal of the steampunk explosion as evidence of sf's political failings—perhaps steampunk is transcendently political: an atemporal expression of our collective pent-up yearnings for a technology that liberates, rather than enslaves. I have remarked elsewhere how the cyberpunks helped us discover unlimited quanta of liberated territory—only to find it rapidly sectioned off by Capital for devotion to productive use. Networked computers have become the principal instruments of our alienation, and Guy Fawkes masks on YouTube really don't provide plausible architectures for change.



I was thinking about all this last week as I walked the campus of Stanford University. An objectively beautiful place full of beautiful people, almost like a Hollywood simulation of a college campus, full of those preppy blonde white kids that in other parts of California (like Berkeley) have become about as common as unicorns. So beautiful, and so boring—seemingly devoid of the experimental self-expression and naive political speech that should characterize any community of several thousand twenty-year-olds.



When you leave the original campus for the post-1999 quad—the archipelago of smart buildings named after Gordon Moore and Jerry Yang and the other cyber-barons who paid for them—you understand. You have arrived at Gattaca State: a corporate youth camp devoted to the indoctrination and reproduction of future members of the establishment within the new paradigm of techno-capitalism, the principal ethos of which is consumer marketing practiced as a branch of mathematics, supported by the Moore's Law of alienation: the capacity of information microprocessors to propel human brains into ever more efficient cubicle-bound servants of the numbers. Each of them lured by the illusory dream of the liberation from work. Instagram, anyone?



Baffler 19 provides a pretty potent radical diagnosis of the contemporary condition, and science fiction writers and readers should pick up a copy and and consider the critical speculations that accompany the fictions—and the implicit invitation to better integrate critical political economy into expressions of the speculative imagination. Essays like Graeber's remind us of the potential for science fiction to not just preserve our sense of wonder in the ghetto of filking conventions, but to help envision better ways to integrate imaginative wonder into the structuring of our societies. As network culture reveals the crumbling foundations of our socio-economic institutions, there's a whole lot of talk going on about what the world should look like on the other side of the current crisis, and science fiction has an important role to play in that conversation.

You can subscribe or buy individual copies of The Baffler (including electronic version) here.

Sunday, April 15, 2012

Web-@nywhere: A look at the near future of the recent past



About a month ago, a coworker bought a number of archaic digital watches for everyone in the office. He found them in the bargain bin of a thrift store in Waxahachie, and since they cost about a buck each, he thought they would be a fun gag gift. With replacement batteries I ordered online for $1.50 each, we managed to get the watches working again.
But these are no ordinary wrist-watches. These are Web-@nywhere personal computation devices, a conceptual waypoint between the calculator watch of the 80s and the first smart phones of the mid-noughts. It has an LCD graphic display with a resolution of literally dozens of pixels, but its big selling point is the ability to surf the web. It interfaces with a PC through the serial port and a bulky proprietary clasp that fits around the entire watch. With the help of an installation diskette (compatible with Windows 95/98), you can establish a data link with your PC, and then browse the web from the two-inch display on your wrist.
Like most modern consumers of the internet, you are probably thinking to yourself right now: "Why would I browse the web on my watch, if it's already connected to my PC?" But for the consumer of the turn of the millenium, this was the first foray into an exciting new realm of mobile computing.
Archeological web searching uncovers tantalizing hints about the history of this gadget. The original website for the Web-@nywhere company is long abandoned, the domain snatched up and re-cycled as a trashy SEO spam blog (the ultimate fate of all web properties who don't have owners who love them). But there are still third-party references to the product, disused auction listings and dusty forum posts, which we can piece together to form a narrative of a product that burst onto the scene and then faded away.

We first see mention of the Web-@nywhere watch in early 2001. America is still reeling from the bursting tech bubble and the realization that an illiterate buffoon has cheated his way into the White House. We are a nation that is newly cynical of the future. We want our gadgets and our "information superhighway," but we want them wrapped in the vestiments of a more familiar era. On March 9, 2001, the Web-@nywhere earns a brief but gushy mention on the Entertainment Weekly website. The retail price is $85, which in turn of the millenium dollars could pay for a household's restaurant budget for two months or more. It appears to have been listed in the SkyMall catalog, along with other seemingly-advanced yet useless gadgets like the spider-vacuum and the inflatable car passenger. In 2002 a verbose review of the Web-@nywhere by a consumer highlights its many design and software flaws, and admits that the core design feature of the watch, the ability to download 128k of text-only web content for later reading, is not terribly useful.
By the end of 2002, the cost of the Web-@nywhere has collapsed to $55, and then $20. By 2003 the first smartphone Blackberries take to the market and the Web-@nywhere disappears from the digital record like the Anasazi.
The consumer of 2001 must have been dazzled by the Web-@nywhere's technological promise. The front face is dominated by two main interface features. One is a four-directional rubber knob reminiscent of a joystick or early laptop control nubs. The other is a large button that functions a little like an enter key and a little like a left-click button.
The buttons along the sides of the watch are design holdovers from the age of digital wrist watches.The buttons on the right are mainly selectors. By pressing them repeatedly you scroll through lists of features and menu options. The interface is neither intuitive nor efficient. In the coming years, improved GUIs will make watch-style buttons like these redundant.
The most fascinating anachronism on the watch is the button on the lower left side. It wasn't until I had actually pressed the "backlight" button, and admired its under-stated green glow, that I realized I hadn't seen a backlight button in a very long time. In our modern age, although we still employ LCD interfaces in our mobile devices, their design aspects are much different than the late-twentieth-century watch backlight. We don't have a dedicated button for backlights because a color LCD screen is essentially invisible unless lit. Any attempt to interface with the modern mobile device will trigger a luminescence to rival the flashlights of my childhood. The power for this light comes from the fantastic improvements in lithium ion batteries we've seen in the last decade. The batteries power a long-range microwave transmitter, so there's more than enough juice to spare for mere display purposes. The poor Web-@nywhere watch has only a modest 3-volt power source, what popular vernacular had once designated a "watch battery." However, the Web-@nywhere display has one advantage over most modern devices in that it's perfectly readable in normal light and only needs a backlight when in a darkened room.



Sadly, the Web-@nywhere serial port connector and the proprietary software are lost to time. We may never know what games could be downloaded into the 128k memory. We will never have the joy of reading text-only web content from a two-inch screen. Nor will we be able to store our contacts and phone numbers on our wrist.
The only functioning taste of 2001's future is a series of pre-programmed animations, and the option to change our local time to Paris.
I wanted to end this article with the declaration: The Web-@nywhere is the last holdover from the Dick Tracy vision of the future. How do you make a gadget more hightech and convenient? You mount it on your wrist of course.
But then I found out this morning that Sony is releasing a "smart watch." Like the Web-@nwhere it does not have its own internet connection, but has to be tethered to a device that does, like your smartphone, which almost certainly has a much larger and more convenient interface.
So in ten years, are we going to be looking back at the Sony SmartWatch and marveling at its weirdly useless design concept?
Yep.

Friday, April 6, 2012

You sunk my littoral combat trimaran!



The front page of this morning's New York Times has a stroke piece about the Navy's new combat vessels that reads like a page from the technical manual of Gerry Anderson's Thunderbirds!. It even includes a cross section in the style of a Silver Age comic, with a sidebar explaining how different modules can be installed onboard for different missions.

NHT_littoral_combat_graphic

Like maybe Thunderbird 4!



Sure, the story goes through the motions of presenting some kernels of serious political analysis, noting the debate about how many $700 million littoral interceptors we might really need, and the annoying questions about whether the things actually do what they are supposed to. But the lead paragraph is pretty clear where the Times comes down—on the side of: Dude, that is fucking cool!

"The Navy’s newest ship is designed to battle Iranian attack boats, clear mines from the Strait of Hormuz, chase down Somali pirates and keep watch on China’s warships. The ones built here even look menacing, like Darth Vader on the sea."


No wonder, as the story makes clear, both the President and his Republican buddy Jo Bonner from Mobile want more. They are so cool we are going to name one after Gaby Giffords! Because, you know, it will represent the spirit of frontier vengeance against tyrants...

Do you suppose it's a coincidence that this story appears at the same time as the military-entertainment complex launches its marketing campaign for Battleship—a movie based on the Milton-Bradley boys war game, brought to you by the post-9/11 joint venture of Hasbro, Universal Studios, and the United States Navy? Starring Taylor Kitsch as the prodigal SEAL, Liam Neeson as stone-faced Admiral Shane, and introducing Rihanna as the Esther Williams of deck gunners, the movie appears to be a brainless summer live action video game devoted to the semiotic fetishization of deep sea techno-leviathans. General Dynamics has the best product placement, and they don't even have to pay for it.



You know the globalist masterminds are behind this youthful propaganda when you see that the film features a Tora! Tora! Tora!'s worth of subtitled multinational naval officers united under a single command—blue helmets versus aliens who want to steal our oil! Bring the boys home, and instead get back to projecting our power with video game consoles attached to gigantic naval robots. The only people we'll kill with Rihanna's deck guns are alien others, and you can't even see them on the screen. How much do you want to bet Barry Obama played the game as a kid in Hawaii, after seeing it during commercial breaks of Voyage to the Bottom of the Sea?



When you read stuff like this:

"A tour at the Mobile yard of a ship that is nearly complete, the Coronado, shows a bridge with consoles of video screens that allow the captain to drive with a joystick or from a laptop. The 400-foot ships can go faster than 40 knots, or nearly 50 miles an hour (the ones built in Mobile have aluminum trimaran hulls — creating less drag in the water and more speed), and are able to operate in 20 feet of water. They have relatively small crews of 75, decks for helicopters and a variety of equipment modules that can be swapped for different missions, like mine-hunting, submarine warfare or special operations."

You can't help but wonder the extent to which our 21st century geopolitics is influenced by the science fictional imaginations of a whole bunch of inner 11-year-olds with good lobbyists (and better publicists).



Is it too obscenely heretical to suggest the deep psychology of our escalating drone wars, of the ultimate Virilian combat system that replaces The Right Stuff with the stuff of first person shooters, is more Jared Loughner than U.S.S. Gaby Giffords?

B-4!

Tuesday, March 6, 2012

The iceberg’s accomplice: Did the moon sink the Titanic?

Have I mentioned here how my day job can be very, very cool sometimes? Take today for instance--it's been incredibly busy with the phone ringing off the hook with reporters from BBC World Service, Chile, Australia and other destinations wanting to speak with the Texas State researchers who authored this latest paper in Sky & Telescope. Now, I didn't contribute to the research itself, but I did work closely with all involved to present it in this concise, tidy package for mass media consumption. It's the Titanic, it's science, and it's fascinating.
The sinking of the ocean liner Titanic 100 years ago is perhaps the most famous--and most studied--disaster of the 20th century. Countless books and movies have examined in great detail the actions, choices and mistakes that led to the Titanic colliding with an iceberg the night of April 14, 1912, and sinking within hours, with approximately 1,500 people losing their lives in the icy waters of the North Atlantic.

One question, however, has often been overlooked: Where did the killer iceberg come from, and could the moon have helped set the stage for disaster?

Now, a team of astronomers from Texas State University-San Marcos has applied its unique brand of celestial sleuthing to the disaster to examine how a rare lunar event stacked the deck against the Titanic. Their results shed new light on the hazardous sea ice conditions the ship boldly steamed into that fateful night.

Texas State physics faculty members Donald Olson and Russell Doescher, along with Roger Sinnott, senior contributing editor at Sky & Telescope magazine, publish their findings in the April 2012 edition of Sky & Telescope, on newsstands now.

“Of course, the ultimate cause of the accident was that the ship struck an iceberg. The Titanic failed to slow down, even after having received several wireless messages warning of ice ahead,” Olson said. “They went full speed into a region with icebergs—that’s really what sank the ship, but the lunar connection may explain how an unusually large number of icebergs got into the path of the Titanic.”

A tide for the ages

Inspired by the visionary work of the late oceanographer Fergus J. Wood of San Diego who suggested that an unusually close approach by the moon on Jan. 4, 1912, may have caused abnormally high tides, the Texas State research team investigated how pronounced this effect may have been.

What they found was that a once-in-many-lifetimes event occurred on that Jan. 4. The moon and sun had lined up in such a way their gravitational pulls enhanced each other, an effect well-known as a “spring tide.” The moon’s perigee—closest approach to Earth—proved to be its closest in 1,400 years, and came within six minutes of a full moon. On top of that, the Earth’s perihelion—closest approach to the sun—happened the day before. In astronomical terms, the odds of all these variables lining up in just the way they did were, well, astronomical.

“It was the closest approach of the moon to the Earth in more than 1,400 years, and this configuration maximized the moon’s tide-raising forces on Earth’s oceans. That’s remarkable,” Olson said. “The full moon could be any time of the month. The perigee could be any time of the month. Think of how many minutes there are in a month.”

Initially, the researchers looked to see if the enhanced tides caused increased glacial calving in Greenland, where most icebergs in that part of the Atlantic originated. They quickly realized that to reach the shipping lanes by April when the Titanic sank, any icebergs breaking off the Greenland glaciers in Jan. 1912 would have to move unusually fast and against prevailing currents. But the ice field in the area the Titanic sank was so thick with icebergs responding rescue ships were forced to slow down. Icebergs were so numerous, in fact, that the shipping lanes were moved many miles to the south for the duration of the 1912 season. Where did so many icebergs come from?

Icebergs run aground

According to the Texas State group, the answer lies in grounded and stranded icebergs. As Greenland icebergs travel southward, many become stuck in the shallow waters off the coasts of Labrador and Newfoundland. Normally, icebergs remain in place and cannot resume moving southward until they’ve melted enough to refloat or a high enough tide frees them. A single iceberg can become stuck multiple times on its journey southward, a process that can take several years. But the unusually high tide in Jan. 1912 would have been enough to dislodge many of those icebergs and move them back into the southbound ocean currents, where they would have just enough time to reach the shipping lanes for that fateful encounter with the Titanic.

“As icebergs travel south, they often drift into shallow water and pause along the coasts of Labrador and Newfoundland. But an extremely high spring tide could refloat them, and the ebb tide would carry them back out into the Labrador Current where the icebergs would resume drifting southward,” Olson said. “That could explain the abundant icebergs in the spring of 1912. We don’t claim to know exactly where the Titanic iceberg was in January 1912—nobody can know that--but this is a plausible scenario intended to be scientifically reasonable.”